Jun 26, 2005, 12:25 AM // 00:25
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#41
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Ascalonian Squire
Join Date: Apr 2005
Profession: W/R
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Whats the equipment to use with the monk primary? I would think it would be the censor's since it has the +10 versus physical. Anyways, must I use the exact stat distribution? I'm also using Healing Hands instead of Mark of Protection mainly because I haven't captured MoP. Also, does it matter how many trolls I take on at one time? The problem is that I die right before they die (they have about 1/20th life left before I get killed).
Edit: Never mind, I followed the exact build and it works quite well.
Last edited by Dumah; Jun 26, 2005 at 05:26 AM // 05:26..
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Jul 01, 2005, 04:01 PM // 16:01
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#42
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Pre-Searing Cadet
Join Date: Jul 2005
Location: Norway
Guild: Norse Mist
Profession: W/Mo
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Hey guys.
Im a W/Mo, and Ive tried to get this farming setup to work without luck.
I cant get this to work. Are my atributes way off?
Healing 8
Smiting 12
Protection 9
Tried with Protection up to max and healing down to 0, but didnt do much good....
I keep dying after 3-6 sec, and Im getting worn out. Im using the following gear:
Fiery Long Sword of Fortitude (HP +20)
Protective Icon: Energy +27, HR -1, HP +30
My armor is +85, complete, with bonus vs. physical attacks.
My HP is 560.
Energy 47.
Hope someone can give me a clue
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Jul 01, 2005, 04:19 PM // 16:19
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#43
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Desert Nomad
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Quote:
Originally Posted by LostLogic
Hey guys.
Im a W/Mo, and Ive tried to get this farming setup to work without luck.
I cant get this to work. Are my atributes way off?
Healing 8
Smiting 12
Protection 9
Tried with Protection up to max and healing down to 0, but didnt do much good....
I keep dying after 3-6 sec, and Im getting worn out. Im using the following gear:
Fiery Long Sword of Fortitude (HP +20)
Protective Icon: Energy +27, HR -1, HP +30
My armor is +85, complete, with bonus vs. physical attacks.
My HP is 560.
Energy 47.
Hope someone can give me a clue
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Hmmm, are you using Mark of Protection? Also, its quite hard with a non monk main because 12 smiting means u'll need to cast a second balthazar's aura to finish them off, which is kind of painful.
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Jul 01, 2005, 04:58 PM // 16:58
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#44
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Elite Guru
Join Date: Feb 2005
Location: sweden
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From the other thread I posted this in, changed it a little...
Quote:
Sealots fire/divine boon spammer still works in many places with only melee mobs, problem is you want many of them at once. I'ts not a "I can take up to X number of enemys" build but a "if there are at least 4 enemys I can take them".
20 seconds of melee dmg invurnability.
Mo/Me
Smite 16 (sup)
Prot. 12 (min)
Divine. 7 (min)
Major vigor.
Item with "Enchantments last longer".
~42+ E
(didn't start with these items tho... )
Spellorder:
Balthatzar's Spirit (get energy on hit)
Essence Bond (get 1 energy on hit)<- not really needed if you fight against a big group
Zealots Fire (48 Fire damage)
Archane Echo
Mark of Protection -> and that is copied to A.echo now. Will be available as the first one ends.
Symbol of Wrath (35 holy, 5 sec)
Balthazar's Aura (26 holy, 10 sec)
Divine Boon (spam to trigger zealots fire, heal 42h)
Mark of Protection (the archane echo copy, as soon as it's available)
spam more divine boon and symbol of wrath.
Dont forget to turn off divine boon as you prepare for the next group.
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__________________
"Stercus, stercus, stercus, moriturus sum."
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Jul 01, 2005, 06:10 PM // 18:10
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#45
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Lion's Arch Merchant
Join Date: May 2005
Profession: Me/N
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I assume these trolls never shatter enchantments and such? How long will that remain like that? :P
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Jul 01, 2005, 06:18 PM // 18:18
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#46
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Elite Guru
Join Date: Feb 2005
Location: sweden
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Minotaurs and trolls don't shatter, they do have interupt attack tho that can get you if you are unlucky
__________________
"Stercus, stercus, stercus, moriturus sum."
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Jul 01, 2005, 07:05 PM // 19:05
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#47
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Frost Gate Guardian
Join Date: Mar 2005
Profession: Mo/
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The Avicara that essentially protect the trolls are your enchant removers. I'd say 1 out of every 5 runs will be blocked by Avicara. It's possible to beat them but quite a pain.
For any Mo/Me out there, use Physical Resistance stance in the Inspiration line of your mesmer skills. You don't need to put any attribute points in it and you'll get 30 seconds of +40 armor vs physical damage. Definitely take this over protective spirit. Compliments well with healing hands too!
Trolls aren't worth it anyway though...
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Jul 01, 2005, 07:06 PM // 19:06
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#48
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Desert Nomad
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Quote:
Originally Posted by Granamyr
The Avicara that essentially protect the trolls are your enchant removers. I'd say 1 out of every 5 runs will be blocked by Avicara. It's possible to beat them but quite a pain.
For any Mo/Me out there, use Physical Resistance stance in the Inspiration line of your mesmer skills. You don't need to put any attribute points in it and you'll get 30 seconds of +40 armor vs physical damage. Definitely take this over protective spirit. Compliments well with healing hands too!
Trolls aren't worth it anyway though...
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That's why you dump mesmer for a class with sprint skill and run past the avicara. You only need Mark of Protection's 10 seconds of invincibility to kill the trolls.
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Jul 04, 2005, 08:08 AM // 08:08
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#50
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Krytan Explorer
Join Date: May 2005
Profession: W/
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based on the amount of time it takes, how many of them there are, and the fact that they are one of the few places where it works really well.. they're worth it.
Last edited by super dooper; Jul 07, 2005 at 04:33 PM // 16:33..
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Jul 06, 2005, 01:42 PM // 13:42
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#51
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Jungle Guide
Join Date: May 2005
Guild: SoF Victrix [SoF]
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Quote:
Originally Posted by super dooper
booooo!!! That was my uber-secret-farming spot, now that it's out there though.. (booo!! )
Mo/X
Healing: 9+1 (rune)
Smiting: 12+3 (rune)
Protection: 6+1 (rune)
Divine Favor: 7+2 (rune, scalp design)
Balthazar's Spirit
Zealot's Fire
Divine Boon
Healing Touch
Balthazar's Aura
Symbol of Wrath
Mark of Protection
Zealot's Fire before you engage them, Mark of Protection when they get around you or a few of them start whacking you, then Balthazar's Aura, then Symbol of Wrath, then spam Divine Boon, if they disrupt it (they use Disrupting Chop), Healing Touch to kill the last few, (or Balthazar's Aura may be recharged by then). I never die unless I forget to cast Zealot's Fire, haha..
I've been farming them for gold, but once in a blue moon I get a rare Shield, got an awesome rare Runic Hammer once, too...
booo!
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I tried this for an hour last night with my Mo/W20 in Forge armor. I put Protective Spirit in place of Mark of Protection (don't have this one yet) but otherwise followed your instructions to the letter. The best I got was to get the mob down to about 15% health before I died. I had the pleasure of hearing the nasty "not enough energy" noise a lot while trying to spam Divine Boon. That sucked. I tried both with a +27 energy protective icon and with a +10 energy +10 armor (from head/wrap) smiting staff. Neither helped.
Are you taking on the whole bunch or trying to draw 3-4 of them out at once? Either way, how do you do it? The whole mob overwhelms me and trying to draw a few only triggers the whole mob to chase me. Any help would be appreciated.
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Jul 06, 2005, 02:37 PM // 14:37
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#52
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Academy Page
Join Date: May 2005
Location: Illinois
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Hey, it's been 2 weeks since this was first posted. Does this farming spot still exist?
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Jul 06, 2005, 03:13 PM // 15:13
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#53
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Academy Page
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Yes it does
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Jul 06, 2005, 03:14 PM // 15:14
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#54
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Quote:
Originally Posted by Odd Sock
So why not use Draw Conditions instead ? It's got no recharge and won't cost you -2 energy for every skill you use on yourself.
P.S.: why isn't this thread in Gladiator's Arena Forum anyways ?
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Odd Sock you're such a scrub. Draw Condition is target other ally, jeez.
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Jul 06, 2005, 03:51 PM // 15:51
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#55
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Academy Page
Join Date: Jul 2005
Location: CANADA!!!
Profession: W/E
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Quote:
Originally Posted by Tactical-Dillusions
Oh yes, i can see the devs writing out some more nerfs right now. Thanks for giving them the heads-up!
Seriously, they do seem to be on a spoil-sport mission at the mioment. Maybe they like destroying the fun things which they create?
It's like inviting everyone to a party but telling them they can't eat or drink the stuff on the table, don't you think?.
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i dont see why every1 thinks that just mentionin a good farmin spot is gonna get it nerfed, devs know people are gonna farm, they know people have to, or how else are players gonna get enough money for the fissure armor?
your not just gonna get over 500k for materials and craftin just by doin missions.
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Jul 06, 2005, 08:16 PM // 20:16
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#56
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Frost Gate Guardian
Join Date: Mar 2005
Profession: Mo/
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It was nerfed a while ago in that nothing good drops anymore. You'll get plenty of troll tusks and raven staves and you're lucky if something purple drops.....much less gold.
As for the build, the key is either doing damage fast or being able to keep your health up. If you don't have the skills, go for damage fast and pump smiting to 15 or 16.
Only once was I able to use just monk skills and kill the main group and taking 2 or 3 was no walk in the park either. I used all sorts of combinations but here's what worked:
Healing Hands, Orison, Reversal of Fortune, Symbol of Wrath, Balthazar's Aura, Zealot's Fire, Retribution, Balthazar's Spirit
I played around with different elites and something other than retribution but they never worked. The only way I can consistently farm trolls as a monk though is to use my mesmer secondary, Physical Resistance.
Even without any points in Inspiration you get 30 seconds of +40 armor against melee. You can't lose. That plus healing hands and the trolls will actually start giving you a little health. A +5 armor on your staff couldn't hurt either or +% enchantment length as healing hands and balthazar's aura will last longer. Unfortunately, Symbol of Wrath does not.
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Jul 07, 2005, 04:28 PM // 16:28
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#57
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Krytan Explorer
Join Date: May 2005
Profession: W/
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Quote:
Originally Posted by Ryun
I tried this for an hour last night with my Mo/W20 in Forge armor. I put Protective Spirit in place of Mark of Protection.. "....."
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I take on the main group all at once, and try to drag any 'stragglers' in as well. Mark of Protection or Healing Hands is key to the build, you don't last long without them. I kill them all right before Mark of Protection ends, or shortly after.
I think you're running low(er) on energy because of the extra energy you're putting into healing yourself without Mark of Protection.
Really Granamyr? I do it pretty fluently with my Monk, only die if I cast wrong or forget to cast something.
Last edited by super dooper; Jul 07, 2005 at 04:30 PM // 16:30..
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